Beacon is a sci-fi themed Action Roguelike which has been released on Feb 28, 2019. The game was developed and published by Monothetic LLC. Beacon aims to create a bridge between fast, frenetic action and long-term strategy, where your actions can be felt and built upon hours down the line. The art and aesthetic is brilliantly crafted. The atmosphere in Beacon is hypnotizing, and the range of options to make each run feel new and unique is wide. What’s more, this game has a sleek and gorgeous top-down action with a touch of procedural random elements and a powerfully captivating cosmic Sci-fi setting.
Here is all about the game from steam below
About This Game
Beacon follows the journey of space privateer, Freja Akiyama, on her endless search for her crashed ship’s emergency distress beacon. Played as a top-down shooter, you must fight your way through a randomly generated hostile world, all the while trying to locate your emergency distress beacon and escape the planet into which your ship has crashed. In your search you’ll not only find weapons and items to help you; you’ll also be collecting DNA from the enemies you defeat. When you inevitably die, you’re given the opportunity to integrate the DNA you’ve collected into your genome, allowing you to alter your statistics and gain gameplay-altering physical mutations for your next clone’s life.
In the search for the Beacon, new questions arise; just how many clones of Freja are there? How long has she been stuck in an infinite cycle of survival? How much of her humanity will be sacrificed before escaping?
- 5 Randomly Generated Levels — Enter at the outer forest, fight your way through the tropical swamps, and push through the pollution to the cryptic Prism Vault where your Beacon is being held!
- A rich multi-faction world to explore — Discover the mysteries behind Kovus 18, find tinkered Weapon Variants left behind by previous clones, and track your secrets found percentage at the end of each level!
- 6 Unique Weather Types with Storm Events — Avoid or make use of Hailshards, Tesla Storms, and Polluted Tornadoes.
- 125+ Items Spread Across 4 Item Types — Regain an advantage with one time use Pickups, activate your re-useable auxiliary, swap your grenade mod, and stock up on passive mods!
- 75+ Weapons — Spread across 5 factions each with their own unique technologies.
- 75+ Mutations — Gain new abilities with each death and alter your character into something not quite human.
- 35+ Enemies with 8 Champion Variants — The varied factions that inhabit Kovus 18 will fight each other as well as you.
- 3+ Boss Fights — Including the Solus Hivemind and Excavation Spider!
DNA is the core of Beacon’s gameplay loop. Through the use of Freja’s state-of-the-art Clone Bay and DNA dropped by deceased enemies, upon death you’re given the opportunity to alter your genetic makeup, changing your statistics before a fresh clone is ‘printed’ back at the beginning of the game. Each faction has their own set of unique DNA and mutations, allowing you to become a battle-hardened mass of metal, a luminous abomination of insect flesh, or anything inbetween.
The planet you’ve crashed on is unfamiliar. The only information available is its name – Kovus-18 – as it flashes up on your Visorsys OS; the rest of the record is blank. It seems that either nothing is known about it, or whatever was known has been scrubbed from the database. Multiple factions populate its surface, each seemingly at war with the others, and all of them hostile to the planet’s newest inhabitant… you.
In Beacon, you play as Freja Akiyama. Having grown up in the backwaters of civilised space, Freja always dreamed of adventure. Enrolling in the military at a young age, she quickly discovered both her natural abilities for combat and piloting spacecraft, and her inability to work within the strict regimen of the armed forces. Freja lives and works aboard her ship, the Ouroboros – a single-berth, heavily-modified light spacecraft that boasts state-of-the-art weaponry and facilities.
Pros and Cons
+ The artwork, universe, and overall aesthetic is cool
– To a casual observer, the development is really slow
– The price-point is too high for something that has essentially been done a million times before
– Optimization continues to be poor; will it ever be improved? Who knows
– Using a controller hinders you
– Combat is uninspired
– Awkward camera angle and narrow pathways are not fun for
Here is the walkthrough gameplay and reveal trailer on YouTube.
Part 1 – Interrupting Tornado Says What?
Part 2 – That’s Not A Gatling!
Part 3 – The 75%’er
Part 4 – Smote
Part 5 – Gotta Go Fast!
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