Revulsion is an action game which has been released on Feb 19, 2019. The game was developed and published by Russell Meakim. Revulsion is a wonderful little FPS with light crafting and rogue-lite elements. The levels are all superbly crafted, and each area ‘feels’ different to the others. Enjoy it!
Here is all about the game from steam below
About This Game
Revulsion is the missing link between old school classic first person shooters and modern day first person shooters. Imagine if the classic fps had evolved in a direction other than a story based experience, to being something much more brutal, with more advanced gameplay mechanics. Revulsion takes classic Doom and Quake style gameplay and combines it with the core concepts that permeate the Dark Souls design philosophy.
You will navigate both hand crafted and randomly generated level design to unravel a series of increasingly more dangerous environments. If you die, you will have one chance to recover your dropped credits and loot, or it will be erased forever. Revulsion is a game that is meant to challenge you without being unfair.
Revulsion also includes light RPG elements such as leveling, crafting and upgrading your equipment. In addition to that, there is a large amount of potential loot that you can discover to help you along the way. Weapons, armor, and even special abilities that are tied to limited resources. You will have the ability to craft items from blueprints, as well as repairing broken items that you may find throughout the world.
Exploration is key, as you will be searching all over the world to discover as many secrets as possible. You never know what you might find as you unearth the deepest darkest depths.
How far can you get?
- Fun and detailed ragdoll effects with dismemberment.
- A classic system of accuracy simulation as seen in the original Deus Ex and Rainbow 6 made more action friendly.
- Tons of loot, with a full diabloesque inventory.
- Destructable environments.
- Hit location based damage and effect. Hit them in the head for more damage and a chance to stun.
1) Monsters aren’t horrible bullet sponges that never die, but are still very challenging.
2) Items are more in-depth than what you may think. Armors have affixes/different boosts.
3) Huge range of different gun types which is a MASSIVE plus for an FPS ARPG.
4) Fun level design
5) COOL music!!! Action sequences have awesome guitar rift and rhythms.
6) Just like an ARPG, play any level you want repeatedly to farm. However, the game isn’t grindy.
7)The enemies themselves are voxel-style and have simplistic running animations, but are formiddable foes, especially in numbers, and can really get up close to you fast, so you have to keep your wits about you.
8)The music is brilliant: Very quake / doom, especially when the switch-fights happen (you’ll see).
9) The sounds are similarly very good, and if you wear headphones you can use the old Quake ‘sound-location’ tricks to figure out where the enemies are quite easily.
10) The biggest issue though with the game is performance. It really runs bad.
11) Combat is somewhat cover based, since it isn’t practicle to try to dodge most attacks.
12)It’s more focused around resource management – using the right weapon for the right situation, and conserving ammo.
13)You don’t want to waste your few precious rockets on weak zombies when they can 1 hit strong monsters.
14) Very poorly constructed randomly generated maps
Here is the trailer on YouTube.
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