Summer Lesson is a PlayStation VR game developed and Published by BANDAI NAMCO Entertainment. it is a pretty boring one-note game for a “sexy” VR game.
This game was described as a niche and quirky experience, pleasantly joins the good section of VR games. However. It is disappointing that the game is played using only head movements, looking at the girls in the eyes.
Gameplay Basics
-The salt/pepper/condiment tray activates game options and lets you save/quit in the middle of a week.
– Hikari’s student info which is basically her status screen. She has 5 attributes that you’re essentially trying to level up and this lets you keep an eye on them. You’ll also see a little fire icon with a number next to it; you can think of this as her motivation level.
– In the center is your lesson planner which you use every morning to choose what you want Hikari to work on that day. When you select it will give you a list of subjects to pick from. It will also show her attribute graph with both her current levels as well as the projected effect of whatever subject you currently have highlighted. Her motivation level works like a multiplier on that effect, and a high value can increase it greatly.
– your phone which shows you the achievement-based rewards available on your current playthrough (note: when looking at your phone, you can use triangle to re-roll the rewards once per playthrough)
Daily Routine
The day starts by planning your lesson, which consists of a subject and two optional modifiers:
1) ‘conversation cards’ – earned by conversing with Hikari and awarded for certain achievements. These increase the effect the chosen subject will have on her graph (and shows you the new value). They come in various types, and while only one type can be selected for a lesson, you can add as many of that one type as you want (and are in possession of)
2) ‘event cards’ – These trigger various things to happen during the day, and are usually obtained as achievement rewards. For example, one card has a sleep mask; it will make Hikari take a nap during the day’s break
15:00– This is when Hikari takes a study break and you two get to socialize. You’re given her daily report to stamp (The design of the stamp reflects your earlier method choice; square=bad, circle=neutral, flower=good), and then you’re presented with another three options that represent conversation topics. There’s no right or wrong choice here, but the subject you pick will determine what sort of conversation cards you recieve at day’s end. You can also avoid conversation alltogether by not choosing anything (the options will disappear if you wait long enough and the day will progress) but I can’t think of any advantage to that.
Possible Special Event- There are a number of ‘special’ events in this game and two possible ways to trigger them:
1) if you made the good choice at 10:00, there’s a chance a random event will occur at this time.
2) if you used an event card this morning when making your lesson plan, this is when you’ll get to watch the associated event.
If neither of those conditions are met, the day will simply progress to the last parts
17:00– You’re done tutoring for the day and there’s a short dialogue where Hikari bids you farewell (and is sometimes really sweet/cute about it).
19:00– You’re return to your cafe and get to see what your final result for the day is; Hikari’s attributes will have increased by an amount relative to your performance, and her motivation number will either go up or down. You’ll also see if your teaching level for that day’s subject went up, and this is when you’ll recieve the reward if you hit an achievement during the day. These will usually be conversation or event cards, but can also be a new outfit for Hikari.
You repeat this schedule for the rest of the week, and at the end you have a conversation with Hikari about her results, and then you get a final rating along with any final achievement rewards, then the game saves and returns to the title screen.
Summer Lesson: Chisato Shinjo – 70 Minute Playthrough [PS4]
Summer Lesson: Allison Snow – 80 Minute Playthrough [PS4]
Summer Lesson is deceptively cruel — at least, the Chisato episode is — but as an immersive, virtual reality horror experience, it kind of works.
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