Tavern Tycoon: Dragon’s Hangover is a single-player game for PC. You will manage your own tavern as a retired adventurer in the game. this game has been early access for a long time. The version 1.0 has been released on 12 Mar, 2019. You can buy the game on steam now.
Tavern Tycoon is a super fun, with a hard working hands on developer. it is pleasant to run a functional tavern and it has the beginnings of something that could be very interesting and even challenging to play.
About Tavern Tycoon
Your job is to run the tavern – Dragon’s Hangover. Some will seek drinks and food while some might seek the warmth of a bed. Manage your tavern and be the host that all adventurers admire. Your journey, as the tavern’s keep, begins now.
Tavern Tycoon Walkthrough
The objective is to build and run a tavern to provide services to the patrons. With time, your tavern will get busier, and sometimes, space will become short. Also read the introduction email in the inbox about what to expect from each new level’s particular location. Lord Peter and later General Dion, your benefactors, give you extra info here, so you know what you need to be mindful of in order to be successful. Every tavern on each level will recieve a new and different type of customer with different needs, and usually, the use of a new room.
As the game progresses, it becomes more vital to balance your outgoings with your incomings, ie. having too many high paid staff but not having raised your prices to accommodate that, or, having too few patrons coming to the tavern, but having far more staff in one area than you really need.
Lastly, you also need to keep an eye on your reputation level, as this becomes more crucial in later levels. If your patrons are leaving your tavern unhappy with their overall experience, then you take a reputation hit, but if you are managing to keep them happy as they progress through your services, they should give you a little reputation boost.
On each level. there are certain winning conditions attached to getting through it, to gain access to the next level. You cannot play Level 2 if you have not successfully completed Level 1, and recieved the letter from your benefactor about the ‘New Job offer’. The winning conditions are stipulated in the first introductory window as you start each new level, and can also be accessed later by pressing ‘ESC’, and looking on the menu window for ‘Level Objectives’. These will be comprised of three things: Money, Taven Value (ie. how much you have built/placed within your tavern) and Reputation, the amount of orange bar you have managed to get filled up on your UI. Hovering over the money field will also pop up a small tool-tip to tell you how much Tavern Value you have (which is different to how much actual cash you have), and likewise with your orange reputation bar. You can easily see at any time how well, or how badly you are doing in reaching your objectives.
All the specialised rooms like the gymnasium, the arcane study, the spa, etc are only available to build as the relevant level requires it. All customer types will want the basics of a drink at the bar, a meal at a table, use of the rest room, and the use of the guest rooms.
Try to keep to the minimum size room required at first, rather than building big beautiful ones filled with plenty of furniture. It all costs money, every extra square of building and every stick of furniture you put inside it. You will notice that the space you have will fill up fast. It is a good idea to maximise your currently owned space as much as you can, until you become familiar with what size each room is likely to require later, and you can plan things a bit better.
The staff room works better with two or more couches, a carpet and one cupboard, the last two being purely decorative and not functional. The more couches in the room, the more staff can rest there simultaneously. One staff member uses one couch, rather than sharing it with someone else, as you’d expect in RL.
CASH DISPLAY/GOING UNDER:
Once you have played through the first level, you will have a better idea of how things work…how many guests you are likely to recieve, what they want and how your staff work. The odds are that you may go under at least once when you experience the dreaded ‘minus figure cash bar’, which means your game is over. Your game ends the moment you go into negative cash balance, so, if you are at your last 2000 gold, get a loan, and fast, just to keep your numbers from going into the negative. If you do, you’re automatically fired and Lord Peter throws a chicken at your dwarf.
If you are finding cashflow to be a problem (before you go into negative), start raising your prices. I don’t recommend maxing them out just yet, at least until your reputation bar is halfway full. Higher prices can affect your customers’ happiness levels, and if they think the price is too expensive, you will see an icon above their heads that looks a little like a black cloud, and they will refuse to pay it.
Your reputation is affected by how high your prices are, how lovely your tavern is ie. how clean it is, if you have a couple of plants and fireplaces, and if you are providing all the services currently required. Also, customer wait time affects rep too…if the place is overcrowded and they are waiting too long in a queue, they become dissatisfied. They utilise an invisibile points system which gives your tavern a final score when they depart. The more points in credit, the better their overall experience was.
GUEST RESERVATIONS/PASSING FOOT TRAFFIC:
Don’t be tempted to accept every guest reservation straight away, unless your bar (the first stopping point for most patrons) is more or less empty. Look at the reservation by all means, but don’t delete it, and don’t use ‘maybe another time’. Keep it in your mailbox, because you will need these extra guests later. This is because the passing foot traffic (those patrons who turn up on their own) are not usually of such high volume that it will keep your tavern awash with customers all the time.
When passing foot traffic becomes less, you will need to take your own action to get the patrons in. Accept one or two guest reservations at a time, depending on how many to expect, and what their class is. Mix things up so you are getting a fairly even spread of different customer types at any one time, and all your specialised rooms are being used rather than one standing empty for long periods of time.
Has been moved to ‘Staff and their jobs.’
LEAVE/WAIT on the Policy Screen
This is a really good way to move patrons on to the next service if one is getting overcrowded. Either build more of that service, or just choose ‘leave’ at the appropriate venue, go back in game, and wait for them to walk away, and then, open policy screen and choose ‘wait’ once more, or that service will then suffer for later custom. It can have a knock-on effect, leaving the place without further immediate custom, so don’t have ‘leave’ permanently enabled on a service unless you intend not to build it.
Tavern Tycoon: Dragon’s Hangover Level 1 – 10 by goblin.queen
LEVEL 1: In Wine is Wisdom
Here you will deal with Locals (who look simply like peasants, and musicians with lutes strapped to their backs), and Knights (who wear armour or are half-naked, bald and wear big battleaxes on their backs). This first level you will build a bar, dining facilities, a gymnasium, a rest room and guest rooms for the patrons to use.
A stage will be used by Musicians, as they feel like it, to entertain your guests, and, to sober them up. It is a good idea to build it right next to the bar, because drunken patrons will throw-up and cause a mess that your handymen have to clean up. A stage can help to reduce the mess, rather than employing extra handymen, who also have other jobs to do, ie. to water your plants, and to repair your furniture when it breaks.
LEVEL 2: Everything is on Special
Here, you are told to expect Locals, Knights and Wizards. Build the Arcane Study room and the Knights will want the gymnasium.
It is not yet required to build the Workshop to research new meals, unless you can spare the cash to hire the extra maidens. You can work on improving mead quality by employing a bartender to work the brewing barrel, and producing more expensive meals if you want to. One maiden will work at one oven to do research, and you must set the slider on the Research screen to the far right so they work on new recipes, rather than upgrading existing ones.
LEVEL 3: My Tavern, My Rules
As before, you can expect the Locals, Knights, and Wizards, but this time the Locals will want a Spa, and of course, also build a fairly well kitted out Arcane Study because the guest reservations for Wizards are pretty huge, between 11 and 14 at a time. They tend to flood the place and services get held up. At this point I’d recommend building a second bar the moment you start accepting guest reservations. Hopefully you understand by now that since the bar is usually the first stopping point for a new patron of any type, you need to serve them a drink first before they move on to anything else. This is also the first time you need to build the Workshop, for the Maidens to research new food recipes. I’d also build a bigger rest room, with six toilet stalls, to avoid having to build a second one altogether ie. maximise your current space allowance to field more custom.
You will notice that the patrons start asking for a new kind of meal at the dining tables, that the maidens indicate is not available, which means they keep turning some diners away. This disappointment to some diners automatically gives you a reputation hit, so you will find that it is hard to get your rep going up at first. I find that in order to keep staff wages down and save money on furniture costs, one kitchen, two maidens and around six tables is enough to deal with the flow of traffic, until your maidens in the workshop have researched ‘Rabbit Stew’ successfully. Once Rabbit Stew is on the menu, you can extend your dining room with a couple more tables as you will be able to fulfill more orders and thus, make more money without the staff overheads for Maidens crippling you financially from the very start of the level.
LEVEL 4: Winter is Coming
Here you can expect all three classes of patron, all wanting their specific specialised rooms, and, you have far less space than in the previous levels. This seems to be a test of your ability to make the most of the limited space that you have. Guest reservations are big once more, so use them wisely or you’ll overcrowd your facilities.
Also build a good size rest room with at least six toilet stalls and staff room with at least four couches this time, from the start, because you will not have the extra space to build a second rest room or staff room.
Provide all the specialised rooms as normal, but keep them fairly evenly sized compared to each other. I’ve noticed if you replay this level, a different set of group reservations tend to crop up from your first playthrough, but it seems that Locals wanting the spa and Wizards wanting the Arcane Study are far more prevalent than Knights wanting the gymnasium.
With reputation being your biggest problem here, it can bottom out very fast if you accept the large guest reservations too early, ie. before you have the facilities to handle them. Your patrons get angry pretty fast and you can go under in the blink of an eye.
Build only a few dining tables and guest rooms in the beginning, because you can easily extend these facilities later as your tavern gets busier, rather than building 10 guest rooms first and not having any specialised rooms for the Knights, Wizards and Locals to use for a time. All waiting time adds to the disatisfaction, which hits your rep. Keep the place clean in the meantime, and get your maidens to research rabbit stew as a priority right from the start (make sure you change the research slider all the way across to full blue, to research only ‘new recipe’ or they will waste valuable time on researching levelling up current recipes. Once rabbit stew is being served, your reputation will really start to fly up.
LEVEL 5: Dungeon is no Exception
When you first start to play this level, you will realise very quickly that your chances of failing at it are huge, as is the layout of the map. This time, you don’t buy extra space as you need it (and can afford it), because the entire space that is available for play is all already open.
There are also a couple of new rooms to build: the Express Shop, and the Gambling Den. Both are used extensively by a fair range of characters, although I will say that building a small shop is more important than the gambling den at the very start.
The Express shop will be required by all patrons except for Locals.
The Gambling Den is used by all characters, but, the trouble with building this too early is that the Slot Machines and the Card Table are now set to make cash payouts of winnings, which can be very problematic for your cash bar. Only build this once you have in excess of 20,000 gold to be able to handle payouts without going under.
I usually build the Gambling Den with the charge for the slot machine at 30g, so that no-one uses it, but instead, I provide more smoking chairs, and charge an entry fee to the facility as well.
As in level 3, it is crucial to get your maidens researching new meals right away. You get a large reputation hit of -16 every time a patron asks for a recipe that your maidens cannot cook yet. Start with one bar, four tables, the smallest kitchen you can manage, and a research facility that takes two maidens. Build a staffroom with four couches, a rest room with at least six toilets, and for every other room, only build enough to facilitate at least four patrons of the particular class at a time. You can extend them later when your tavern starts making a profit, and because the guest reservations are so large (rarely under 10 customers at a time, and up to 15 in some cases), you will need to make them larger so people don’t wait around too long. The Spa is a special case: only build one bath, one changing booth and one towel rack, because Locals are rare, and the guest reservations for these are rare too.
Hire always the cheapest staff in the beginning. And then let things tick over until you get the first email that tells you the maidens have researched a new menu. Once you have this in the bag, the rest is fairly straightforward.
I have had a lot of difficulty getting through this level, and the way it seems to work best is to build the basics of everything, and then to expand them as money allows. Now that the WAIT/LEAVE function on the policy screen has been implemented, it means your guests can’t storm out of your tavern in a huff when they have been waiting too long for a service…keep moving extra customers along if one area gets too crowded, so that at least you have some money coming in.
At the start only accept one or two guest reservations to keep the customers arriving at a fair rate. Your reputation is already very low when you begin, so having General Dion around to do inspections is pretty crucial, because he helps to top up valuable reputation and cash if you manage to please him. You will need both to stay afloat.
Also, the kids posing as an adult can be very helpful, because exposing them by clicking on them gives you +15 reputation as well as 15 gold, which can help to boost rep which is already so low.
LEVEL 6: Garden of Zen
Objective: Do what you have to do to keep the tavern profitable and quickly make 150,000 gold. Easier said than done, because there is nothing quick about this level. In fact, it can drag on very, very long, because money does not come easily, even though the customers are literally swamping your establishment.
On this level, reputation and tavern value don’t matter. It doesn’t matter how long you keep people waiting for anything. It is all about racking up the cash bar. So, find ways to get them to part with their gold…hike up prices until they almost can’t stand it, and provide a lot of accommodation, because all patrons will want to spend the night. If you want to maximise money-making, having one whole wing of accommodation of both types will bring the cash in.
You will also experience earthquakes for the first time, and they damage your furniture to the point of complete break down, so, you will need a couple of extra handymen on standby just in the first half hour of play to fix things quickly. The earthquakes stop after two events and then they don’t come again.
LEVEL 7: Pirates Bay of Blue Seas
Featuring a harbour type theme, this will be the first time you are introduced to the ‘Storage Room’, because some patrons will arrive with loads strapped to their backs. They will appreciate being able to leave their baggage in a storage room near the front entrance, because their loads make them walk very, very slowly, and it will take them all day to get across the tavern for anything.
This is a free service that you provide in order to get them to move through the service process of your tavern faster.
LEVEL 8: Graveyard Happy Hour
This tavern is situated in a graveyard, and spans across seven parts. This means that your patrons have to do a lot of walking to get to any one place or service, so plan wisely. A storage room needs to go near the front door, the staffroom in the very centre of the map to start off with. Later, as you move some services to the outlying build spaces, if they have staff, it is suggested that you build a small staff room in each one, or your staff will waste a lot of time walking to and from the central staff room.
So far, this level gives you three guest reservations for knights, locals and mages once a month, but, they only repeat if you use the three that are currently in your inbox. You will notice that passing foot traffic is very slim, so you need to get the patrons in with your own effort on a monthly basis. The reservations are quite small, between 2 and 6 patrons at a time, so it is a good idea to keep accepting them until you build up a fair amount of people going through your service process.
LEVEL 9: Nothing is on special
Here we revisit the map from Level 2, the one that has very little space. Only this time, you have to try and cram more buildings into it than before. Keep room sizes to the minimum and choose wisely what rooms will be built. You won’t have space to build the Portal, and you’ll need to be content with your customers coming in through the front doors instead.
However, you will need a storage room in this level, so fit it into the first main build space. I also find that the Express Shop will only fit into the main build space once you’ve built everything else you need to function. I also cannot get a gambling den in, so I choose to have customers ‘leave’ instead of waiting for it. I opted for big earning rooms like private guest rooms.
LEVEL 10: Dragon’s Hangover
Not implemented yet. Still under construction.
Ep 1 – Tavern Tycoon – gameplay
Ep 2 – Scenario 2: Everything is on Special
Ep 3 – Scenario 2: Everything is on Special
Ep 4 – Scenario 3: My Tavern, My Rules
Ep 5 – Scenario 3: My Tavern, My Rules
Ep 6 – Scenario 4: Winter is Coming
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